1st & 10OWN 25 · 0–0
2:00

PLAY :25
PASS
Drag from a receiver to draw his route

Chalk

DRAW IT · SNAP IT · WATCH IT
  1. Draw routes. Press on a receiver's dot and drag. Whatever you trace is the route he runs — stems, breaks, comebacks, all of it.
  2. Set the progression. Tap a receiver (no drag) to stamp him with a read number. The QB works through 123 in that order. Tap again to clear.
  3. Call a run. Drag up on a lineman to run block — it snaps to a standard chalk block. Drag him sideways to pull him. Drag back for pass protection, or just tap to toggle. Three or more blocking forward makes it a RUN (watch the chip, top-left).
  4. Give the back the ball. On a run, draw the RB's track through the hole. Attack downhill and the QB hands it off; swing him wide behind the line and the QB pitches it.
  5. Blockers. Short-drag any receiver at a defender to assign a block on him — the target lights up before you let go. On a run everyone else releases and blocks downfield.
  6. Motion. Hit MOTION, then drag a receiver to a new spot. If a defender shadows him across, it's man. If nobody moves, it's zone.
  7. Snap it. The AI runs it out — reads, rush, run fits, blocks shedding, all of it.
  8. Override live. On a pass, tap any receiver mid-play to force the ball there.
  9. FORM cycles formations. CLEAR wipes routes and blocking.